Tuesday, April 16, 2024

Anachronistic Weapons Aging Like Fine Wine

Everyone loves swords. And not just for fantasy games. In every game. No one cares if they’re anachronistic and don’t make sense. They’ll use them anyway. Swords in our modern games. Swords in our sci-fi games. Does it make sense that the mecha fights with a sword? No. No one cares.

It’s OK if it doesn’t make sense. It is more important for a game to be fun than to be realistic. But thinking about why swords are in the game can build verisimilitude that makes the game more engaging and interesting. So what kind of worldbuilding would support introducing old weapons into modern or futuristic games?

Ancient Weapons, Ample Power

Here is one idea. When a weapon is first created, it works as expected. The vast majority of weapons are destroyed, lost, or worn down to uselessness over time.

A few weapons survive though some combination of luck, craftsmanship, and careful preservation. Through magic or whatever equivalent supernormal force exists in the setting in question, these weapons slowly accumulate an animus of power. The longer they continue to exist in a usable state, the stronger they become. If they continue to see active use through the years, they accumulate power more quickly.

An AI-generated image of very old swords in a museum


These need to be genuine weapons designed for use in combat. This does not include weapons designed for ceremonial or “parade” purposes – it only applies to weapons used in actual battle, with the intent to inflict harm. 

Such weapons become more deadly and powerful. But they’re not supernaturally durable, and can’t be substantially changed from their original construction; they can’t be reforged or re-engineered with more modern techniques and materials. Any repair or maintenance would have to stick to comparable materials and techniques from the weapon’s creation. A neanderthal’s obsidian axe would be immensely powerful because of its great age, but could only be used a few times before it would break. An ancient stone arrowhead would likewise be very powerful, but comparatively fragile.

In this world, this aspect of weapons is a relatively new discovery. Perhaps someone can mass-produce modern weapons that would take advantage of this quality in several hundred years, but that’s outside the scope of the game world. For the time being, those who wish to leverage the power of these ancient weapons must find the rare pieces in museums or private collections or ancient battlefields that survived to the present.

No comments:

Post a Comment

Fantasy Language Review: Delver Cant, Tremorspeak, Lyrical Language, and Shouting at the Smallfolk

Previously: Mapping the Fantasy Languages – How and Why   The following approach is very intentionally “vanilla fantasy” , hewing as close a...