Tuesday, September 3, 2024

Broken Wheel Cosmology: If You Were Summoned Into an Alien Reality Against Your Will, You Would Probably Act Pretty Rudely Too

If you have paid any attention to the sermons in the temple, the gossip in the town square, or the warnings on the oldest books in the library at the academy, you surely know that demons are innately cruel, sadistic, soulless monsters. They have no redeeming features. They are pure evil… right?

Well... maybe. Let’s step back and interrogate what we really know about these “demons.” 

The vast majority of human interactions with demons occur on the material plane. Living humans go to the home planes of the demons only very rarely, and only a tiny percentage of those who do ever return to tell the tale. Most humans on the material plane meet demons for one of the following reasons.

  • They summoned them. Thanks a lot, jerk.
  • They were in the wrong place at the wrong time when someone else summoned them. Sorry bystanders.
  • They are the people called in to clean up after a summoning. Hello adventurers!

So most of what we know about demons comes from these incidents. Summonings come in many forms. The evil ritual deep in the woods is a classic. But it could also be a wizardly accident. Or an ordinary, run-of-the-mill massacre, which accidentally triggering a long-forgotten prophecy. Even a muttered curse from one neighbor to another, expressed with sufficient malice, can create a crack in reality that pulls a demon through.


An AI-generated image of a demon pulled through a portal against its will

For a demon, being summoned is not like voluntarily traveling the planes through something nice and civilized like the Plane Shift spell. It is more like a very strong force pulling them through a too-small hole. It is painful. It is frightening. They do not come through the process whole. It fragments them.

A summoned demon is an incomplete being. Most of its essence remains in its home plane; this is why demons summoned elsewhere return home when “killed,” rather than truly dying. It’s presence on the material plane is an aspect of its persona, with full senses and awareness, but merely an ego without a superego. A demon’s demeanor reflects this partial, fragmented manifestation. The malice and penchant for cruelty are reflections of the trauma of summoning, combined with the incomplete nature of their manifestation. 

How do we telegraph this idea to players? Some ideas:

2 comments:

  1. This is so cool! I like this a lot, I'm going to try implement this in my campaign setting -Madog I

    ReplyDelete

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