A year and a half later, we finally finish this series of posts!
Previously:
- Fantasy Language Review: Demons, Devas, Dragons, Derp Speech
- Fantasy Language Review: Building, Stealing, Adopting, and Conquering Words
- Fantasy Language Review: Delver Cant, Tremorspeak, Lyrical Language, and Shouting at the Smallfolk
- Mapping the Fantasy Languages – How and Why
Infernal
Variations: Tyrannous taxonomy. Devils are obsessed with domination. But it is a relative, not absolute, power structure. Each devil spends their time obsessing over the creatures they can control… while also obsessing over the creatures that can control them Infernal is consequently a language dominated by social deixis. Speaking in infernal is a process of constantly reinforcing and emphasizing these terms; words of submission and supplication when addressing a more powerful creature; a completely different set of words of coercion and control when addressing a less powerful one.
An alternative approach: Burning words. Infernal is so infused with devilish energy that the very words they speak burn the tongue. For a tiefling, infernal fluency and fire resistance are complementary features. A creature from a cold-weather environment, or the elemental plane of water, might require protective mouth-gear or equivalent magic simply to speak such a language without harming themself.
Get weirder: Legalese. The Switchwander Courts in the Third Circle of Hell endlessly litigate anything and everything in existence. Whether language or legal procedure came first is a real chicken-or-egg type of question. Speaking Infernal anywhere in the Third Circle can create a binding magical contract, similar in effect to a Geas, with the severity and intensity of said contract proportional to the disparity in power between the speaker and the listener(s).
Primordial
Variations: Forged from the four elements. It’s Dwarvish script again you guys! If someone is speaking Primordial – literally, etymologically, suggesting it came before other languages – why are they writing it in Dwarvish? Echoing our lore from the giant language post, we can posit that the Primordial language was spoken, but not written, until the dwarves lent it a script. Perhaps it was the combination of the four elements in their forges; metal mined from the earth, fire to shape it, air to drive the bellows, water to quench and harden it. The dwarves were the first to tame the four Platonic elements, and they encoded that mastery in writing.
An alternative approach: Divisive dialects. The 2014 PHB notes that Auran, Aquan, Ignan, and Terran are dialects of Primordial, but that speakers of the dialects can understand each other… which is fine, but means that the dialects are just for flavor, and as written, don’t have any mechanical or roleplay heft. Complicate dialects by requiring an appropriate check when switching from one dialect to another. Failure risks mingling terms and syntaxes, inadvertently slipping into a quasi- or para-elemental patois, which any speaker of the four “true” dialects will consider an insulting debasement of their pure lingual tradition. Skilled translators who can avoid mistakes like this are in high demand.
Get weirder: Tension in the tenses. Perhaps the four elements should not be thought of as dialects but rather different tenses within the primordial language. A speaker of Primordial might use the rigid and unchanging Terran in the past tense, blazing Ignan words in the present, and abstracted air for the future tense. Flowing water fills the gaps and takes any of the modal constructions that don’t fit the past/present/future structure.
Sylvan
Variations: Elvish antecedents. As we mentioned way back when we covered Elvish, Elvish and Sylvan may be related languages. Sylvan creatures understand that Elves speak a related language, but because they are prideful and mischievous about the etymological linkage. On any interaction with the fey, the fey will inevitably find a way to critique the Elven language in their response, noting all the ways that Elvish allegedly debases Sylvan.
Alternative approach: Witching words. Many fey have magical charm abilities, and this magic sometimes seeps into their spoken words. Characters without some resistance to fey magics may find themselves in trouble if they ask for aid or try to influence Sylvan creatures. If a player fails a Charisma ability check, reaction roll, or similar mechanism while interacting with a fey creature, that creature may use any charm magics it possesses (Charm Person, Suggestion, etc.) immediately on that character, without any obvious indication that they are doing so (i.e., no somatic or verbal components required).
Get weirder: Rhymes and riddles. True to folklore, the mischievous spirit is so strong with these creatures that tricks and games infuse their very words. In any conversation where a non-fey creature asks a fey creature a question, the fey creature will think of a “riddle-type” answer to the question. If possible, this answer is something that is analogous in some way to the real answer (e.g., something that follows the logic of very basic riddles, like a play on a homonym). The fey creature in question will be happy to draw the conversation out, encouraging the inquirer to solve their stupid riddle, refusing to answer those who won't play along.
Undercommon
Yeah, this one has issues. As with deep speech, let’s start with a census of the speakers.
- Beholder and variants (deep speech, Undercommon; the zombie beholder, like other zombies, understands Deep Speech, but doesn’t speak it)
- Cloaker (Deep Speech, Undercommon)
- Yochlol (Abyssal, Elvish, Undercommon)
- Drider (Elvish, Undercommon)
- Duergar (Dwarvish, Undercommon)
- Drow and variants (Elvish, Undercommon)
- Flumph (understands Undercommon but can’t speak it, telepathy)
- Fomorian (Giant, Undercommon)
- Deep Gnome (Gnomish, Terran, Undercommon)
- Grimlock (Undercommon)
- Kuo-Toa (Undercommon)
- Mimic (no languages, but “a rare few evolve greater cunning and the ability to carry on simple conversations in Common or Undercommon”)
- Mindflayer (Deep Speech, Undercommon, telepathy)
- Nothic (Undercommon)
- Quaggoth (Undercommon)
This doesn’t make a lot of sense. Why do so many creatures speak Undercommon as their only language?
We can start to sort this out by breaking these creatures down into a few groups. We’ll disregard the “rare” talking mimic. I don’t know why the Flumph needs to understand Undercommon when nonverbal telepathy is core to its concept, so we’ll throw that one out too.
Random aberrations (beholder, cloaker, nothic). As with our conversation on deep speech, I think beholders should have their own language. It is hard to know what to think of cloakers as they are essentially ambush clothes, and the game doesn’t tell us why they are smarter and wiser than the average person. A solitary creature like the nothic has no use for a trade language, so it should speak deep speech, or have some text to the effect of “speaks the languages it knew before its transformation.”
Drow and their associates (yochlol, drider, drow, quaggoth). These creatures are united by Elvish (assuming we treat them as elves at all). Undercommon uses Elvish script, which implies that the drow, as one of the major underdark factions, founded this trade language.
Underground versions of familiar surface creatures (duergar, fomorian, deep gnome). Like the drow, these creatures can just speak an underdark dialect of their ancestry language.
Mindflayers and their associates (grimlock, kuo-toa, mindflayer). If we’re keeping deep speech, have the grimlocks and kuo-toa speak debased, simplified versions of that language.
So where does that take us? We have several overlapping options.
Strike Undercommon entirely. Underground adventuring should be hard mode. There is no common language. The major factions of the underdark are confrontational, secretive, evil powers. Like real-world powers, if they need to trade or establish diplomatic relations with another power, they will train translators or use magic. Adventurers will need to do likewise.
Three big factions. The main languages spoken in the underdark are Elvish (by the drow), Dwarvish (because Dwarvish script can tie together the duergar, the fomorians, and the deep gnomes) and Deep Speech (for the aberrations and mindflayers).
Deep Speech identity. Making Deep Speech a key underdark language solves a lot of the identity problems it was struggling with in my post about that language. Mindflayers, beholders, aboleth, and other major powers speak it, and their servants and allies speak dialects or derivations of it.
Something alien. A trade language exists, but it must be fundamentally different. It is not just "underground Common." Consider using, for example, the Silent Tongue/Speech of Veins of the Earth: “A subtle and expressive language composed of minor or near-invisible bodyshifts, slow twitching of the fingers, seemingly-passive glances, shifts in breathing and complex flows of facial expression. A kind of stealth sign language, common to intelligent travellers and high-status individuals in the Veins."

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